Rule of Carnage - Designing Better Miniatures Games

Ep 68: Miniatures Game Design - Extrinsic and Intrinsic information.


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In this episode Glenn has been thinking about the information that a miniatures game offers its players. They can see the tabletop like a god, the position of every trooper is public information. Some of that, as a general, they should have access to, and some they should not. At the same time, they are allowed to ask questions and check facts, some of which they would, again, not have access to. How, or should, you seek to control their access to information to better match their in game perspective? Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.


Check out Man O' Kent Games here: https://www.manokentgames.com

Check out Planet Smasher Games here: http://planetsmasher.games

Take a look at the podcast as a video on YouTube: Rule of Carnage - YouTube

The Rule of Carnage discord server: https://discord.gg/Gb4aK7uECh

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Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

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