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In this episode of The Proving Grounds, Phil takes aim at Baldur’s Gate 3—a game he both loves deeply and occasionally wants to throw out a window. He praises the phenomenal writing, emotional companion arcs, and jaw-dropping cinematics, especially The Urge storyline. But then the gloves come off. From boss fights that feel like escape room puzzles to radiant damage that nukes your own Cleric, it’s a roast of Larianisms with a side of laughter. Burst damage reigns supreme, puzzle mechanics block your RP dreams, and “just talk to him nicely” becomes a death sentence. Still, it’s one of the most unforgettable RPGs in years… even if you need a guide, a spreadsheet, and divine intervention to finish it. Plus, Phil shares his plans to include more news and discussion on traditional roguelikes in future episodes—because sometimes, permadeath and tile-based graphics are the break we all need from cinematic chaos!
By JCServantIn this episode of The Proving Grounds, Phil takes aim at Baldur’s Gate 3—a game he both loves deeply and occasionally wants to throw out a window. He praises the phenomenal writing, emotional companion arcs, and jaw-dropping cinematics, especially The Urge storyline. But then the gloves come off. From boss fights that feel like escape room puzzles to radiant damage that nukes your own Cleric, it’s a roast of Larianisms with a side of laughter. Burst damage reigns supreme, puzzle mechanics block your RP dreams, and “just talk to him nicely” becomes a death sentence. Still, it’s one of the most unforgettable RPGs in years… even if you need a guide, a spreadsheet, and divine intervention to finish it. Plus, Phil shares his plans to include more news and discussion on traditional roguelikes in future episodes—because sometimes, permadeath and tile-based graphics are the break we all need from cinematic chaos!