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Ep: 71 Comics, Games, and the End of Everything: William Harms


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William Harms has spent thirty years building worlds — and the dead ones are his best work yet.


From small press comics in the early ‘90s to writing Captain America and Wolverine for Marvel, to crafting the entire story of inFAMOUS for PlayStation 3 (IGN’s Best Story of the Year, 2009), to serving as Narrative Director on Mafia III — a BAFTA-nominated game that ended up in a Victoria and Albert Museum exhibit — William Harms has done it all. 

And now he’s back in creator-owned comics with White Sky, his haunting new post-apocalyptic series from Image Comics about a father and daughter fleeing across a world completely ruled by ghosts.
Issue one sold out at the distributor level on release day. The second printing has already topped 30,000 orders

.
In this episode, we go deep on the personal thread running through thirty years of horror, games, and comics — how William wrote the moral complexity of Mafia III, what makes ghost stories different from every other kind of horror, and why White Sky isn’t just a story about the end of the world. It’s a story about what you hold onto when everything is gone.
White Sky #1 and #2 are available now from Image Comics.


Theme music composed by Ron Wasserman 


Audio composed and edited by 


Lauren M. Antoine 


Website: 


Composer Ron Wasserman 


Back To Pop 


https://lantoine2.wixsite.com/portfolio


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