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Alex and Derek discuss a game ahead of its time in Psychonauts! The first game released by Double Fine Productions, this ambitious platformer was intended to be part of the larger "video games as art" approach that new gaming contender Microsoft intended for its console library, but those plans were changed, and Psychonauts - while still released - was not initially a high selling game. Join us as we talk about what changed for the studio and how digital sales gave Psychonauts a second life.
Patreon: https://www.patreon.com/finishthefight
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Alex and Derek discuss a game ahead of its time in Psychonauts! The first game released by Double Fine Productions, this ambitious platformer was intended to be part of the larger "video games as art" approach that new gaming contender Microsoft intended for its console library, but those plans were changed, and Psychonauts - while still released - was not initially a high selling game. Join us as we talk about what changed for the studio and how digital sales gave Psychonauts a second life.
Patreon: https://www.patreon.com/finishthefight
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