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Straight from the mind of Amber, this is an episode where she and Marc discuss games that are "painful". Marc prefers the word "tense". Regardless of what you call it, there's a reason Agricola is both known as "Misery Farm" and beloved by thousands. What makes a game painful rather than pleasant? What tricks can designers use to adjust the perception of their game? Are all board games simply metaphors about the inevitability of death?
2:15 -- The background
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.
By The Thoughtful Gamer4.9
2525 ratings
Straight from the mind of Amber, this is an episode where she and Marc discuss games that are "painful". Marc prefers the word "tense". Regardless of what you call it, there's a reason Agricola is both known as "Misery Farm" and beloved by thousands. What makes a game painful rather than pleasant? What tricks can designers use to adjust the perception of their game? Are all board games simply metaphors about the inevitability of death?
2:15 -- The background
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.