Rule of Carnage - Designing Better Miniatures Games

Ep 90: Miniatures Game Design - Narrative VS Competitive, the LIE!.


Listen Later

Many games choose to present themselves as being part of a dichotomy where on one side there is narrative and the other is competitive, as though a game can only be one or the other. We think that's pretty much utter bunk. The two just are not connected, a game can be neither, or both. So let's all agree to stop pretending otherwise shall we?

Glenn and Mike are the developer and designer respectively of games such as Gaslands, Gaslands: Refuelled and A Billion Suns and here they talk about how, why and sometimes if to design tabletop miniatures games with discussions, tips, reviews and interviews.


Check out Man O' Kent Games here: ⁠⁠⁠⁠https://www.manokentgames.com⁠⁠⁠⁠

Check out Planet Smasher Games here: ⁠⁠⁠⁠http://planetsmasher.games⁠⁠⁠⁠

Take a look at the podcast as a video on YouTube: ⁠⁠⁠⁠Rule of Carnage - YouTube⁠

...more
View all episodesView all episodes
Download on the App Store

Rule of Carnage - Designing Better Miniatures GamesBy Glenn Ford

  • 5
  • 5
  • 5
  • 5
  • 5

5

7 ratings


More shows like Rule of Carnage - Designing Better Miniatures Games

View all
Wargames, Soldiers and Strategy by The History Network

Wargames, Soldiers and Strategy

49 Listeners

Hobby Homies Podcast by HobbyHomies

Hobby Homies Podcast

5 Listeners

Anything But a One! Adventures in Historical Miniature Wargaming by Tom Castanos, Richard Martinez, Ray Winstead

Anything But a One! Adventures in Historical Miniature Wargaming

83 Listeners