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We learn more through experience. And we experience more through VR. In fact, virtual reality solves for many of the limitations of in-person learning, allowing students to practice new skills through simulation. What if the future of education is VR?
Tom Impallomeni is the Cofounder and CEO of TribeXR, a startup that leverages VR to teach creative skills, with the ultimate goal of turning aspiring musicians into professionals and performers. Tom has an extensive background in building companies, and his resume includes tech startups like Virtually Live, SuperAwesome and Where Are You Now. Tom also serves as an advisor to the teams at Aflete, FireTech Camp and Pyramid.
 
Today, Tom joins us to explain why TribeXR decided to start with DJing and what makes learning that particular skill easier in VR than it is in real life. He describes his experiences as the founder of an early VR company, discussing what metrics his team uses to measure success and how they think about acquiring new customers. Listen in to understand what makes virtual reality the best medium for learning by doing and find out why the future of education is VR.
 
Topics Covered
What Tom’s team does at TribeXR
What makes learning to DJ in VR better than real life
Why Tom’s team decided to start with DJing
The metrics TribeXR uses to measure success
Tom’s experiences founding an early VR company
How Tom thinks about the distribution of TribeXR
Why Facebook is critical to the VR market
Tom’s take on what problems VR is solving
Why Tom is particularly suited to founding startups
Connect with Tom
TribeXR https://www.tribexr.com/
TribeXR on Discord https://discord.com/invite/qdhNs2U
 
Resources
SuperAwesome https://www.superawesome.com/
Oculus Quest https://www.oculus.com/quest/
Oculus Quest Store https://www.oculus.com/experiences/quest/
Oculus Rift https://www.oculus.com/rift/
Viveport https://www.viveport.com/infinity
Steam https://store.steampowered.com/steamvr
PlayStation VR https://www.playstation.com/en-us/explore/playstation-vr/buy-now/
CES Conferences https://www.ces.tech/Conference/CES-Conferences.aspx
VRLA https://twitter.com/vrlosangeles
Adventure Lab https://www.adventurelab.fun/
AAA Game Studios https://www.aaagamestudios.com/
Space Pirate Trainer https://www.spacepiratetrainer.com/
Beat Saber https://beatsaber.com/
Half-Life: Alyx https://www.half-life.com/en/alyx/
 
Connect with Boost VC
Boost VC Website https://www.boost.vc/
Boost VC on Facebook https://www.facebook.com/boostvc/
Boost VC on Twitter https://twitter.com/BoostVC
Boost VC on Instagram https://www.instagram.com/boost_vc/
 By Adam Draper
By Adam Draper4.3
2727 ratings
We learn more through experience. And we experience more through VR. In fact, virtual reality solves for many of the limitations of in-person learning, allowing students to practice new skills through simulation. What if the future of education is VR?
Tom Impallomeni is the Cofounder and CEO of TribeXR, a startup that leverages VR to teach creative skills, with the ultimate goal of turning aspiring musicians into professionals and performers. Tom has an extensive background in building companies, and his resume includes tech startups like Virtually Live, SuperAwesome and Where Are You Now. Tom also serves as an advisor to the teams at Aflete, FireTech Camp and Pyramid.
 
Today, Tom joins us to explain why TribeXR decided to start with DJing and what makes learning that particular skill easier in VR than it is in real life. He describes his experiences as the founder of an early VR company, discussing what metrics his team uses to measure success and how they think about acquiring new customers. Listen in to understand what makes virtual reality the best medium for learning by doing and find out why the future of education is VR.
 
Topics Covered
What Tom’s team does at TribeXR
What makes learning to DJ in VR better than real life
Why Tom’s team decided to start with DJing
The metrics TribeXR uses to measure success
Tom’s experiences founding an early VR company
How Tom thinks about the distribution of TribeXR
Why Facebook is critical to the VR market
Tom’s take on what problems VR is solving
Why Tom is particularly suited to founding startups
Connect with Tom
TribeXR https://www.tribexr.com/
TribeXR on Discord https://discord.com/invite/qdhNs2U
 
Resources
SuperAwesome https://www.superawesome.com/
Oculus Quest https://www.oculus.com/quest/
Oculus Quest Store https://www.oculus.com/experiences/quest/
Oculus Rift https://www.oculus.com/rift/
Viveport https://www.viveport.com/infinity
Steam https://store.steampowered.com/steamvr
PlayStation VR https://www.playstation.com/en-us/explore/playstation-vr/buy-now/
CES Conferences https://www.ces.tech/Conference/CES-Conferences.aspx
VRLA https://twitter.com/vrlosangeles
Adventure Lab https://www.adventurelab.fun/
AAA Game Studios https://www.aaagamestudios.com/
Space Pirate Trainer https://www.spacepiratetrainer.com/
Beat Saber https://beatsaber.com/
Half-Life: Alyx https://www.half-life.com/en/alyx/
 
Connect with Boost VC
Boost VC Website https://www.boost.vc/
Boost VC on Facebook https://www.facebook.com/boostvc/
Boost VC on Twitter https://twitter.com/BoostVC
Boost VC on Instagram https://www.instagram.com/boost_vc/