Coffee with Butterscotch: A Game Dev Comedy Podcast

[Ep379] Punched by the Rain

09.07.2022 - By Butterscotch ShenanigansPlay

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In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!

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