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Banjo nearly bursts at the seams as he finally gets a chance to gush over Paranoia (the RPG) which takes up nearly half the episode. In the second half, they start a healthy discussion about how to say "yes" to the players, and explore the benefits and consequences of doing so.
By Banjo Fox5
11 ratings
Banjo nearly bursts at the seams as he finally gets a chance to gush over Paranoia (the RPG) which takes up nearly half the episode. In the second half, they start a healthy discussion about how to say "yes" to the players, and explore the benefits and consequences of doing so.