The Game Developers' Library

ep06 - Scott McCloud - Understanding Comics, The Invisible Art


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In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev. 


TOPICS INCLUDE:

> how videogames are interactive cartoons

> semiotics and the psychology of images

> how "gaps" and "holes" in stories create engagement

> nonlinear narrative in different media

> starting projects with "ideas" vs starting with craft


TIMESTAMPS:

00:00 intro 

01:45 why this book

06:15 overview

11:35 indie games and cartoon aesthetics

14:02 two mediums with the same status issue

16:22 iconic representation and identification

18:55 history and definition of comics

23:02 the semiotics of comics

30:12 the three types of image

41:00 gamers love a ruined city

44:48 time is weird in comics

49:45 "closure" in media psychology

52:33 non-linear moments in comics

57:29 the meaning of lines and colours

59:20 showing & telling / multimodality

65:35 self-referentiality as a sign of a mature medium

68:50 McClouds 6 Steps of Creativity

73:20 finishing projects vs starting new ones

68:13 what's next?



OTHER REFERENCES:

Juniper Dev on Little White Guys: https://www.youtube.com/watch?v=banRsciq1ww

Ian Bogost's 2023 essay on Gone Home: https://lareviewofbooks.org/article/perpetual-adolescence-the-fullbright-companys-gone-home/

"Storyteller" Comicbook-Interface Puzzle Game: https://store.steampowered.com/app/1624540/Storyteller/

"Her Story" Narrative Puzzle Game https://store.steampowered.com/app/368370/Her_Story/

"The Beginner's Guide" (example of a "reflexive"/self-referential game) https://store.steampowered.com/app/303210/The_Beginners_Guide/

wiki page of Pierre Bourdieu's "Distinction" (sociology of taste) https://en.wikipedia.org/wiki/Distinction_(book)

The original game design "MDA Theory" paper: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://users.cs.northwestern.edu/~hunicke/MDA.pdf

McCloud's 6 Steps of Creativity explained using SoundCloud Rappers: https://rudycraiglcgr.blogspot.com/2016/08/this-for-lcgn-class-we-had-to-read.html

Derek Yu on finishing games: https://makegames.tumblr.com/post/1136623767/finishing-a-game






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The Game Developers' LibraryBy Joe Baxter-Webb