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Welcome to Episode 14 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they roll into the wacky, colourful world of Katamari Damacy.
🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.
In this episode, we discuss how Katamari Damacy nails its core gameplay loop, providing constant feedback and a sense of progression through clever design. We explore its unique game feel — from whimsical sound effects to imaginative art direction — and how its playful mechanics, hidden side-challenges, and subtle depth keep players engaged. Plus, we look at all the extra touches the game affords, like the addition of the snorkel, the item descriptions, and the amazing end-credits level.
Featuring feedback from listeners and the verdict: Is Katamari Damacy a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at [email protected]Â
It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #KatamariDamacy #IndieGames #GameMechanics #CoreGameplayLoop
Thank you for tuning in! 🎧✨
We are @ShouldPlayPod on Instagram, Twitter BlueSky, Threads, and YouTube.
=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic from Pixabay.
Thanks to Gary Mitchell for Technical Support
By Stuart LilfordWelcome to Episode 14 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they roll into the wacky, colourful world of Katamari Damacy.
🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.
In this episode, we discuss how Katamari Damacy nails its core gameplay loop, providing constant feedback and a sense of progression through clever design. We explore its unique game feel — from whimsical sound effects to imaginative art direction — and how its playful mechanics, hidden side-challenges, and subtle depth keep players engaged. Plus, we look at all the extra touches the game affords, like the addition of the snorkel, the item descriptions, and the amazing end-credits level.
Featuring feedback from listeners and the verdict: Is Katamari Damacy a must-play for every designer?
📧 Email us your comments or questions on the game discussed in the next episode at [email protected]Â
It's David's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀
Don't forget to subscribe, like, and share! #GameDesign #Podcast #GamesEveryDesignerShouldPlay #KatamariDamacy #IndieGames #GameMechanics #CoreGameplayLoop
Thank you for tuning in! 🎧✨
We are @ShouldPlayPod on Instagram, Twitter BlueSky, Threads, and YouTube.
=== CREDITS ===
Music by Vasil Trofimov from Pixabay.
Sound Effects by floraphonic from Pixabay.
Thanks to Gary Mitchell for Technical Support