Games Every Designer Should Play

EP16: Super Mario Galaxy - Games Every Designer Should Play


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Welcome to Episode 16 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Game Design lecturers Stuart Lilford, Adrian Mills, and David Grant as they blast off into the vibrant, gravity-defying world of Super Mario Galaxy.

🚨 Spoiler alert for The Game! We STRONGLY advise you to play before listening.

n this episode, we explore what Super Mario Galaxy teaches us about game design — and why it remains one of the most celebrated 3D platformers ever made. We break down how its innovative use of gravity reshapes 3D movement, how its tightly structured levels deliver constant variety, and why its game feel and presentation are so consistently satisfying.

We also dig into the game’s more critical aspects, questioning whether its linear structure and repeated ideas hold it back compared to the sandbox freedom of Super Mario 64. Along the way, we discuss its unforgettable musical score, the joy of launching into each level, and the surprisingly emotional story of Rosalina.

Featuring feedback from listeners and the verdict: Is Super Mario Galaxy a must-play for every designer?

🔴 BACK ADRIAN'S KICKSTARTER: https://www.kickstarter.com/projects/zappedtothepast/zapped-to-the-past - The ZAPPED TO THE PAST C64 BOOK 🔴

📧 Email us your comments or questions on the game discussed in the next episode at [email protected] 

It's Adrian's turn to choose the game we must play for the next episode. Will it be beloved by all or could it be controversial? You'll have to listen to the end to find out! 👀

Don't forget to subscribe, like, and share! #SuperMarioGalaxy #GameDesign #GamesEveryDesignerShouldPlay #Nintendo #LevelDesign #GameFeel #Mario #GameDesignPodcast #DesignThinking

Thank you for tuning in! 🎧✨

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=== CREDITS ===

Music by Vasil Trofimov from Pixabay.

Sound Effects by floraphonic from Pixabay.

Thanks to Gary Mitchell for Technical Support

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Games Every Designer Should PlayBy Stuart Lilford