Shattered Order Podcast: Ep. 24
Friday, 12/02/2016
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Hosts
Dan, GoodNightPunk
Michael, WinKILLERinc
Show Notes
Update?
Ships
Update to Zeta Information from last week
Need 5 5* DS Ships to unlock Executrix
Can use mix LS/DS ships for Executrix up to 3*. 4* + requires
Need 8 7* Ships to do last Ship Ability Mat Challenge, mixture LS/DS
Q&A
AAT P3: Your thoughts on Boba lead with Greedo, Scavenger, Nebit and/or Asajj (with her new speed), Dengar, Zam Wessel. Pros: tm with thermal, Asajj crazy fast and always buff, crit damage... from guildmate: Bedor
Do you think that if we get enough redditors to sign a petition to balance mods away from speed being the singular stat needed, they would listen?
What’s a snowball’s chance in hell?
Should I farm Baze from the Shard Shop?
Eh.
Yoda or Plo to G11 first? -John on twitter. Attempting first T7 Monday!
Yoda because he can be super awesome against the Rancor! If done correctly, your entire time can have foresight before the Rancors first turn, works well in P2-4. One of our most successful early teams used this strategy. Also use him before rancor drops below 50% health.
Is it better to level up or star up ships? Is there a point where you should switch?
Rule of thumb: 10 levels = 1* level
Level to the point that abilities can be upgraded, usually have significant bonuses in level 3 or 4 (this can apply to toons also!)
Ship strategies:
Use Seize the Advantage first with AA, especially if he’s one of your fastest ships (this is all
TFP coming out of reserve since he has no protection and gets foresight
Use lower health ships in reserve, guarantees that they get an attack in
Target weakest enemy with AA’s AOE when you have buffed allies
What is the best Capital ship?
Home One is a Home Run!
Which of the 3 toons is your most geared?
When does turn order matter?!
Matters only when one toon has an ability that enhances what the next toon can do. Examples: getting bonus from debuffs, bonuses for certain amounts of TM, defense down, ability block on toons like B2 before an AOE, O up before main attackers go, crit chance up, O down before AOE on counter toons, etc.
Short attack window
Talk about fight mechanics order. Several suggestions are: sun fac's unique applying debuffs on attack (not hit), so it can apply through foresight; the difference between rey's foresight (on hit) vs tfp's at the end of the turn (rey cannot be counter hit, tfp can be); what happens when two characters have 100% tm (e.g. st han taunts, one of the team hits shore and the opposing b2 gets 100% tm, who goes first?), etc.
Safe to attack counter toon with Rey, not with TFP: except SunFac, can still debuff Rey and give crit % down
Multiple toons with 100% TM becomes random order! That is why manipulating speed for turn order can be important. What about someone getting full TM when multiple others already have full?
Could you guys please discuss Rebel, Droid, and Jawa ideal turn orders. Aside from St. Han/JE modded to go first? -Nirokogaseru
Droids: (JE first, obviously)
Ideally, HK -> IG88 -> IG86 -> Nebit or whoever else
Nebit’s assist should be after droids have used to TM
Debuffs give a ton of extra damage to IG88, IG88 will give defense down to help out IG86
Always want a debuffer going ahead of IG88
Useful toons for that: Old Ben, HK, Boba, TFP, EP, Phasma, etc. (HK only logical one in a droid team)
Rebel’s
Han Solo, want him to go first to stun. {Rimshot} Him going early can give crit chance up.
AA before Lando or Biggs can be huge!
If going against B2, use Biggs or Leia before anyone who does an AOE
Everyone go before SRP to get full advantage of ™
Jawa’s