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Exorcist's Codex
2025 by Two Starving Gnolls (Pax Cthuliana, Svasbard - system-neutral adventures)
Uses BRP mechanics (with ORC License)
1890s Demon Hunters
Mechanics
Several Occupations - Occupations offer special abilities, restrictions, and modifiers to Faith (Relic Hunter, Priest, demonologist, occult detective, Church Licensed Exorcist, etc)
Holy Faith Factor - source of Power, but higher it is the more susceptible to Demonic Corruption
Instead of SAN they Have Spirit - works very similar, but one key difference is that it replenishes with time. Speed based off how low it is. Spirit can be spent to inf;uency Destiny Rolls (sorta like Luck rolls)
Criticisms - I dislike BRP Resistance Table. Feel the 7e CoC should have been used for BRP, but they chose not to. Unsure on diversity of adventures. But I haven't read too deep.
Indiana Jones RPG
1984 by TSR (David Cook - game designer)
Uses Percentile dice for Attribute Test resolutions
Setting: Pulp 1930s pre-war
Mechanics
Attributes - All characters have six attributes: Strength, Movement, Prowess, Backbone, Instinct, and Appeal.
Each Attribute has four percentile values: Normal, Twice Normal (x2), Half of Normal (1/2), and One-Quarter of Normal (1/4).
Referee (GM) determines the difficulty of an Attribute Test, and then the player attempts to roll percentile dice equal to or less than the declared difficulty level.
Characters have Skills, but no skill has a percentile value; instead having an appropriate skill, (or using a skill in a clever way), can influence the difficulty level of an Attribute Test, typically making it an easier test if the character possesses the needed skill, or possibly more difficult if the character does not have the needed skill.
We can't do this show alone. We want to thank our amazing editors Max Mahaffa, Edwin Nagy, and Zach Sokol for their hard work and keen skills at making us sound awesome!
We also want to thank John Sumrow, for our badass logo. He's a very talented artist, so please follow him on Facebook, check out his official website, and please consider joining his Patreon account. Links in the show notes.
https://www.facebook.com/johnsumrow
http://www.johnsumrow.com
https://www.patreon.com/JohnSumrow
And finally, we want to thank The Darkest of the Hillside Thickets for generously allowing us to use their song, Gluttony, as our intro and outro music. If you are a fan of Lovecraft's writing and the Call of Cthulhu RPG, then you need to check out The Darkest of the Hillside Thickets. Please check out their BandCamp site and their official band site. Links in the show notes.
https://thedarkestofthehillsidethickets.bandcamp.com/
http://thickets.net/
@darkestthickets.bsky.social
By Jon Hook5
2020 ratings
Exorcist's Codex
2025 by Two Starving Gnolls (Pax Cthuliana, Svasbard - system-neutral adventures)
Uses BRP mechanics (with ORC License)
1890s Demon Hunters
Mechanics
Several Occupations - Occupations offer special abilities, restrictions, and modifiers to Faith (Relic Hunter, Priest, demonologist, occult detective, Church Licensed Exorcist, etc)
Holy Faith Factor - source of Power, but higher it is the more susceptible to Demonic Corruption
Instead of SAN they Have Spirit - works very similar, but one key difference is that it replenishes with time. Speed based off how low it is. Spirit can be spent to inf;uency Destiny Rolls (sorta like Luck rolls)
Criticisms - I dislike BRP Resistance Table. Feel the 7e CoC should have been used for BRP, but they chose not to. Unsure on diversity of adventures. But I haven't read too deep.
Indiana Jones RPG
1984 by TSR (David Cook - game designer)
Uses Percentile dice for Attribute Test resolutions
Setting: Pulp 1930s pre-war
Mechanics
Attributes - All characters have six attributes: Strength, Movement, Prowess, Backbone, Instinct, and Appeal.
Each Attribute has four percentile values: Normal, Twice Normal (x2), Half of Normal (1/2), and One-Quarter of Normal (1/4).
Referee (GM) determines the difficulty of an Attribute Test, and then the player attempts to roll percentile dice equal to or less than the declared difficulty level.
Characters have Skills, but no skill has a percentile value; instead having an appropriate skill, (or using a skill in a clever way), can influence the difficulty level of an Attribute Test, typically making it an easier test if the character possesses the needed skill, or possibly more difficult if the character does not have the needed skill.
We can't do this show alone. We want to thank our amazing editors Max Mahaffa, Edwin Nagy, and Zach Sokol for their hard work and keen skills at making us sound awesome!
We also want to thank John Sumrow, for our badass logo. He's a very talented artist, so please follow him on Facebook, check out his official website, and please consider joining his Patreon account. Links in the show notes.
https://www.facebook.com/johnsumrow
http://www.johnsumrow.com
https://www.patreon.com/JohnSumrow
And finally, we want to thank The Darkest of the Hillside Thickets for generously allowing us to use their song, Gluttony, as our intro and outro music. If you are a fan of Lovecraft's writing and the Call of Cthulhu RPG, then you need to check out The Darkest of the Hillside Thickets. Please check out their BandCamp site and their official band site. Links in the show notes.
https://thedarkestofthehillsidethickets.bandcamp.com/
http://thickets.net/
@darkestthickets.bsky.social

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