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It’s long been a dream of roboticists to be able to teach a robot in simulation so as to skip the long and expensive process of collecting large amounts of real-world training data. However, building simulations for robot tasks is extremely hard. Ideally, we could go from real data to a useful simulation.
This is exactly what Guangqi Jiang and his co-authors do. they use 3d Gaussian splatting to reconstructed scenes which let them create interactive environments that, when combined with a physcs engine, allow for training robot policies that show zero-shot sim-to-real transfer (i.e., using no real-world demonstrations).
To learn more, watch Episode 56 of Robopapers with Michael Cho and Chris Paxton now!
Abstract:
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: this https URL.
Learn more:
Project Page: https://3dgsworld.github.io/
ArXiV: https://arxiv.org/abs/2510.20813
Authors’ Original Thread on X
By Chris Paxton and Michael ChoIt’s long been a dream of roboticists to be able to teach a robot in simulation so as to skip the long and expensive process of collecting large amounts of real-world training data. However, building simulations for robot tasks is extremely hard. Ideally, we could go from real data to a useful simulation.
This is exactly what Guangqi Jiang and his co-authors do. they use 3d Gaussian splatting to reconstructed scenes which let them create interactive environments that, when combined with a physcs engine, allow for training robot policies that show zero-shot sim-to-real transfer (i.e., using no real-world demonstrations).
To learn more, watch Episode 56 of Robopapers with Michael Cho and Chris Paxton now!
Abstract:
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: this https URL.
Learn more:
Project Page: https://3dgsworld.github.io/
ArXiV: https://arxiv.org/abs/2510.20813
Authors’ Original Thread on X