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Jeremy G from Orange Cap Games sits down to talk about what it’s actually like building one of the fastest-growing trading card games in the world, in real time. We get into why Vibes TCG is selling out print runs in weeks, how they’re landing partnerships with PSA/eBay/Barnes & Noble–tier players less than a year in, and what it takes to keep both collectors and competitive players happy without wrecking the economy. We also get into Orange Cap’s Moonbirds acquisition, brand velocity, and what “quality first” really means when you’re trying to build a franchise, not a fad.
This episode covers:
- How Vibes went from set one to instant sellout on set two
- Collector demand vs. playable decks: managing scarcity without pricing players out
- Sketch cards and five-figure auction sales (and what that actually signals)
- Why IRL events, Walmart streams, Comic-Con booths, and promo cards still matter
- Partnering with PSA, CGC, Solana Spaces, Books-A-Million, etc. this early (and why they said yes)
- Moonbirds acquisition: what changed internally (and what didn’t)
- Speed of execution: travel schedules, nonstop demand, and choosing which opportunities to say no to
- The long game: growing real players, running $20K+ tournaments, and building a Worlds-level competitive scene
Important Disclosures
Prior to using any AI tools, please consult your compliance and legal departments to assess and mitigate potential risks associated with its application in your specific regulatory environment.
Please note that any content generated by an Artificial Intelligence (AI) system has not been subject to a human review, and thus no assurance can be made as to its accuracy. Please exercise caution when using AI systems and verify the content produced through such systems wherever possible.
By SegMint Collectibles, LLCJeremy G from Orange Cap Games sits down to talk about what it’s actually like building one of the fastest-growing trading card games in the world, in real time. We get into why Vibes TCG is selling out print runs in weeks, how they’re landing partnerships with PSA/eBay/Barnes & Noble–tier players less than a year in, and what it takes to keep both collectors and competitive players happy without wrecking the economy. We also get into Orange Cap’s Moonbirds acquisition, brand velocity, and what “quality first” really means when you’re trying to build a franchise, not a fad.
This episode covers:
- How Vibes went from set one to instant sellout on set two
- Collector demand vs. playable decks: managing scarcity without pricing players out
- Sketch cards and five-figure auction sales (and what that actually signals)
- Why IRL events, Walmart streams, Comic-Con booths, and promo cards still matter
- Partnering with PSA, CGC, Solana Spaces, Books-A-Million, etc. this early (and why they said yes)
- Moonbirds acquisition: what changed internally (and what didn’t)
- Speed of execution: travel schedules, nonstop demand, and choosing which opportunities to say no to
- The long game: growing real players, running $20K+ tournaments, and building a Worlds-level competitive scene
Important Disclosures
Prior to using any AI tools, please consult your compliance and legal departments to assess and mitigate potential risks associated with its application in your specific regulatory environment.
Please note that any content generated by an Artificial Intelligence (AI) system has not been subject to a human review, and thus no assurance can be made as to its accuracy. Please exercise caution when using AI systems and verify the content produced through such systems wherever possible.