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Lore is a next-generation open-source version control system developed by Epic Games to handle massive projects involving both code and large binary assets. Designed for extreme scalability, it features a centralized architecture that allows for offline work while maintaining a single, cryptographically verifiable source of truth. The system is built on a content-addressed storage layer that utilizes fragment-level deduplication to efficiently manage multi-gigabyte files and millions of revisions. Lore prioritizes a "binary-first" philosophy, treating all data as opaque byte streams and layering text-specific features on top of these core storage primitives. It offers an API-first design with multiple language SDKs, allowing developers to integrate its storage and versioning capabilities directly into custom tools and pipelines. Released under the MIT license, the project aims to establish an open standard for revision control that serves the demanding needs of modern game development and enterprise-scale software engineering.
Note: This podcast was AI-generated, and sometimes AI can make mistakes. Please double-check any critical information.
Sponsored by Embersilk LLC
By Mike BreaultLore is a next-generation open-source version control system developed by Epic Games to handle massive projects involving both code and large binary assets. Designed for extreme scalability, it features a centralized architecture that allows for offline work while maintaining a single, cryptographically verifiable source of truth. The system is built on a content-addressed storage layer that utilizes fragment-level deduplication to efficiently manage multi-gigabyte files and millions of revisions. Lore prioritizes a "binary-first" philosophy, treating all data as opaque byte streams and layering text-specific features on top of these core storage primitives. It offers an API-first design with multiple language SDKs, allowing developers to integrate its storage and versioning capabilities directly into custom tools and pipelines. Released under the MIT license, the project aims to establish an open standard for revision control that serves the demanding needs of modern game development and enterprise-scale software engineering.
Note: This podcast was AI-generated, and sometimes AI can make mistakes. Please double-check any critical information.
Sponsored by Embersilk LLC