Gemstone Shards

Episode 004 - "World Design Basics, Part Two"


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In this episode, Gregory and Mike continue their discussion of comprehensive and concentric design, plus when and how to combine the two approaches. They also go into greater depth on which parts of your game world need to be designed from the top down, which elements should almost always be developed in response to what falls on the table in-game, and offer helpful suggestions on how to tell the difference.
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Gemstone ShardsBy Gemstone_Shards