So, you've selected or identified your game world's aesthetic. Now what? On today's episode, Gregory and Mike discuss how to take that set of guiding design principles and apply them to your campaign setting. Starting with a basic Egyptian-themed region, your hosts apply three of the aesthetics they identified in Episode 007, producing three very different, yet equally intriguing, settings for a fantasy RPG campaign. They also examine whether there are times when you should deliberately play against your aesthetic, and what can happen when you do!
This episode will be easier to follow if you've listened to Episodes 006 ("Defining Your Aesthetic") and 007 ("Developing Your Aesthetic, Part One), as they lay the groundwork for and define the concepts discussed Episode 008.