Whether you're creating a map for a brand new game world or retooling one for an existing one, you've got important decisions to make on what it will include! On this episode, Gregory and Mike will talk about where to start your map and what it should include, from basic geographic features to fantastic elements, such as floating cities and planar gates. They'll also discuss the importance of empty spaces on your map, and why you might not want your map to "show your hand", especially in a campaign's early stages!