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Sam Roberts--the festival director of Indiecade, the independent festival of games-- knows a thing or two about theatre. He’s been directing and designing it for two decades now. Sam sits down with host Noah Nelson to talk about how game design can—and already does—influence immersive theatre in this thoughtful, philosophical chat.
Honestly, we could have gone on for hours.
Program note: the first half of the interview had a technical glitch with the mic (short answer: I made a rookie mistake) but the second half is spot on. (And now I know which button I’m looking for!)
Find No Proscenium all over the web. Twitter: @noproscenium. Newsletter: noproscenium.com. Medium: medium.com/no-proscenium.
Help make the podcast better, pledge to our Patreon: pattern.com/noproscenium.
Hosted on Acast. See acast.com/privacy for more information.
By Noah Nelson/No Proscenium4.5
4444 ratings
Sam Roberts--the festival director of Indiecade, the independent festival of games-- knows a thing or two about theatre. He’s been directing and designing it for two decades now. Sam sits down with host Noah Nelson to talk about how game design can—and already does—influence immersive theatre in this thoughtful, philosophical chat.
Honestly, we could have gone on for hours.
Program note: the first half of the interview had a technical glitch with the mic (short answer: I made a rookie mistake) but the second half is spot on. (And now I know which button I’m looking for!)
Find No Proscenium all over the web. Twitter: @noproscenium. Newsletter: noproscenium.com. Medium: medium.com/no-proscenium.
Help make the podcast better, pledge to our Patreon: pattern.com/noproscenium.
Hosted on Acast. See acast.com/privacy for more information.

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