Just over a century ago, science fiction writer Ray Cummings wrote, "Time is what keeps everything from happening at once." While you may agree or disagree with how well this describes the "real world", it is certainly true of your game world! An effective timekeeping system helps avoid continuity errors, allows you to build stronger, more suspenseful plots, and can help prevent one of the "deadly sins" of world design, overbuilding. Join Gregory and Mike as they take a look at timekeeping, and how it affects both your world-building and your game mastery!