Running a high-level game can be challenging, especially if you haven't had a lot of experience doing it. While you can't predict when a powerful player character will do something that stretches your abilities as a game master, you can build your setting in a way that prepares you to handle their actions in an effective and believable way. Join Gregory and Mike as they continue their discussion on how to create a world that scales to meet the needs of your game, regardless of your adventuring party's level!
This episode is a continuation of Episode 043, "Building an Unbreakable World, Part One", so you'll want to listen to that one first, if you haven't already.