Okay, we probably should have called this episode "Building Believable Dungeons", but the title actually asks an important question. What does a dungeon, be it a cave complex, ruined temple, or pirate stronghold, need to feel realistic? As a world builder, you want your dungeons to challenge your players' in-game skills, not their ability to suspend disbelief! Join Gregory and Mike as they discuss things to consider before you send your party on their next dungeon crawl!