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Welcome to episode 1 of Zero Context, where we kick off our Zero Escape playthrough with the trilogy’s first game, Nine Hours, Nine Persons, Nine Doors (Chunsoft, 2009). We dive headfirst into the game’s lore-heavy exposition, speculate on how 999 fits within the death game media landscape, and, like all good podcasts, issue some corrections from episode 0.
Next Time on Zero Context
Things Discussed
Intro: “9hours, 9persons, 9doors” by Shinji Hosoe
Transcripts will (hopefully) be available for future episodes.
Zero Context is produced by Axe Binondo (@wing_blade_) with episode art by Nate Kiernan (@natekiernan).
Subscribe on Pocket Casts, Apple Podcasts, or wherever you get podcasts. You can support Axe and Nate on their respective Ko-Fi pages.
Send your questions/comments/complaints to [email protected].
By KRITIQALWelcome to episode 1 of Zero Context, where we kick off our Zero Escape playthrough with the trilogy’s first game, Nine Hours, Nine Persons, Nine Doors (Chunsoft, 2009). We dive headfirst into the game’s lore-heavy exposition, speculate on how 999 fits within the death game media landscape, and, like all good podcasts, issue some corrections from episode 0.
Next Time on Zero Context
Things Discussed
Intro: “9hours, 9persons, 9doors” by Shinji Hosoe
Transcripts will (hopefully) be available for future episodes.
Zero Context is produced by Axe Binondo (@wing_blade_) with episode art by Nate Kiernan (@natekiernan).
Subscribe on Pocket Casts, Apple Podcasts, or wherever you get podcasts. You can support Axe and Nate on their respective Ko-Fi pages.
Send your questions/comments/complaints to [email protected].