Head Mounted Destinations

Episode 1: Low Hand Confidence


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We discuss our experience using Oculus Hand Tracking in the titles Elixir and Waltz of the Wizard. How responsive is it? How well is it utilized in the two titles? How is it used outside of games? We answer these questions and more!

Timestamps:

01:10 - Oculus Quest Hand Tracking Beta Impressions

11:12 - Elixir

23:30 - Waltz of the Wizard

36:09 - Carlos learns to snap

46:40 - What is the future for Hand Tracking?

Oculus Store Links:

Elixir - https://www.oculus.com/experiences/quest/3793077684043441/

Waltz of the Wizard - https://www.oculus.com/experiences/quest/2280285932034855/

Other things we mention:

Microsoft Kinect - https://en.wikipedia.org/wiki/Kinect

Leap Motion - https://www.ultraleap.com/product/leap-motion-controller/

Source for 80ms latency claim - https://www.virtualrealitypulse.com/2020/latency/unity/?open-article-id=11655749

Tracking Confidence Oculus VRC - https://developer.oculus.com/distribute/vrc-quest-input-6/

Pistol Whip - https://cloudheadgames.com/pistol-whip/

Sairento VR - http://www.sairentovr.com/

Beat Saber - https://beatsaber.com/

Oculus Hand Tracking Documentation - https://developer.oculus.com/documentation/native/android/mobile-hand-tracking/?locale=en_US

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Head Mounted DestinationsBy Carlos Gutierrez and Matt Levonian

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