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For the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson.
Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider audience. Get to know Améliane’s personal relationship with gaming, what got her to where she is today and more.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
For a transcript of this episode: https://www.playerresearch.com/learn/advancing-accessibility-podcast-episode-1/
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.
By Player Research AccessibilityFor the first episode of the Advancing Accessibility Podcast, host Steve Saylor meets with Player Research’s Game Accessibility Lead: Améliane F. Chiasson.
Learn about the fundamentals of accessibility, how it applies to video games and how teams can make sure to bring their vision to a wider audience. Get to know Améliane’s personal relationship with gaming, what got her to where she is today and more.
Learn more about Player Research’s Advancing Accessibility services here: https://tinyurl.com/5n7dhbty
Learn more about Keywords Studios: https://www.keywordsstudios.com
For a transcript of this episode: https://www.playerresearch.com/learn/advancing-accessibility-podcast-episode-1/
Don’t forget to share and subscribe to not miss our next episode.
About this podcast: The Advancing Accessibility Podcast is a weekly limited-series of 5 episodes, highlighting the work of accessibility professionals, players with disabilities and game industry members who all work to remove barriers for gaming audiences.