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Some games don’t end when you walk away.
In the Season One finale of Haunts and Haints, Gio sits down with Stantonville native Trey Hagwood to unpack a childhood encounter deep in the Oak Grove woods—a meeting with a mysterious girl who played games with rules that carried lifelong consequences.
What begins as a local legend unfolds into something far more unsettling: a story about memory, loss, and the quiet ways identity can be taken piece by piece.
This is The Lurk. And once it knows you, it doesn’t forget.
Content Advisory: This episode contains themes that may be distressing for some listeners, including:
Listener discretion is advised. Headphones recommended for full immersion—but remove if you need grounding.
By Giovanni GibbonsSome games don’t end when you walk away.
In the Season One finale of Haunts and Haints, Gio sits down with Stantonville native Trey Hagwood to unpack a childhood encounter deep in the Oak Grove woods—a meeting with a mysterious girl who played games with rules that carried lifelong consequences.
What begins as a local legend unfolds into something far more unsettling: a story about memory, loss, and the quiet ways identity can be taken piece by piece.
This is The Lurk. And once it knows you, it doesn’t forget.
Content Advisory: This episode contains themes that may be distressing for some listeners, including:
Listener discretion is advised. Headphones recommended for full immersion—but remove if you need grounding.