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Leaving the strange, quiet, gross halls of Sielle Manor, our players exit back into the normal world. Will they work together with their rivals to accomplish good deeds, or will their own inability to not bend and break the law be their undoing?
By Pretend Wizards D&D4.8
221221 ratings
Leaving the strange, quiet, gross halls of Sielle Manor, our players exit back into the normal world. Will they work together with their rivals to accomplish good deeds, or will their own inability to not bend and break the law be their undoing?