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Nate, Jordan, and Ryan gather to discuss PRINCE OF PERSIA: THE SANDS OF TIME, Ubisoft's 2003 time-rewinding parkour extravaganza. We discuss the game's similarities to ICO (a game we covered earlier this year), the superb level design, and how the titular Prince reads as quite a bit creepier in 2020. Ryan lauds how influential the game's combat seems to have been, Nate explains his theory that the Prince *definitely* fronts a butt-rock band, and Jordan explains his strategy for winning infinite free pizzas.
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Nate, Jordan, and Ryan gather to discuss PRINCE OF PERSIA: THE SANDS OF TIME, Ubisoft's 2003 time-rewinding parkour extravaganza. We discuss the game's similarities to ICO (a game we covered earlier this year), the superb level design, and how the titular Prince reads as quite a bit creepier in 2020. Ryan lauds how influential the game's combat seems to have been, Nate explains his theory that the Prince *definitely* fronts a butt-rock band, and Jordan explains his strategy for winning infinite free pizzas.