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This episode, Dylan is joined by trailer craftsman M. Joshua Cauller, whose work includes trailers for games such as That Dragon, Cancer; Tricky Towers; and Poly Bridge.
Josh touches on a lot of different topics related to his craft, including how he got started, how to create player-centric trailers, and the importance of balancing emotional tension in trailers.
We also discuss the tight-knit trailer-making community, problems with indies not viewing game dev as a business, setting the right player expectations while also using emotional intelligence to craft your trailer.
Games include Celeste.
Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!
By Ward Games4.9
1414 ratings
This episode, Dylan is joined by trailer craftsman M. Joshua Cauller, whose work includes trailers for games such as That Dragon, Cancer; Tricky Towers; and Poly Bridge.
Josh touches on a lot of different topics related to his craft, including how he got started, how to create player-centric trailers, and the importance of balancing emotional tension in trailers.
We also discuss the tight-knit trailer-making community, problems with indies not viewing game dev as a business, setting the right player expectations while also using emotional intelligence to craft your trailer.
Games include Celeste.
Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!