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Episode 105 - Half-Life 2


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Nate, Sebastian, and Jordan gather to discuss HALF-LIFE 2, Valve's 2004 sequel shooter with a gun that throws heavy objects. We discuss the limits of narrative in first-person shooters, the shifting boundaries of the uncanny valley, and how every NPC in the game can't stop talking about what a big, strong man Gordon Freeman is. Nate admits to finally warming to the Half-Life franchise, Jordan recalls leaving his first days wrangling with Steam, and Sebastian refers to the game's sound effects as "little Proustian cookies."

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