In this episode, we talk about Mathhammer, which is using basic math to determine the offensive or defensive effectiveness of a particular unit in 40K. This is part 1 of a 2 part series. In part 1, we talk about the attack sequence and how to determine the probability of causing a wound. We then discuss the mechanics of the game that improve your odds, including re-rolls, modifiers, AP values, and volume of firepower. Finally we talk about variability and how randomness can impact your game plans.