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Isaac Askew, Dustin Rea, and Jeffrey Sherman delve into the complexities of developing Minimum Viable Products (MVPs) and the challenges of balancing simplicity with the need for future scalability. They discuss the Goldilocks problem in software development, emphasizing the importance of finding the right balance between over-engineering and under-engineering. The discussion highlights the distinction between maintainability and optionality, the significance of timing in product development, and the lessons learned from past experiences. The trio also explores the concept of gaming out scenarios to prepare for potential challenges and the importance of aligning teams to ensure a cohesive approach to development.
Isaac Askew, Dustin Rea, and Jeffrey Sherman delve into the complexities of developing Minimum Viable Products (MVPs) and the challenges of balancing simplicity with the need for future scalability. They discuss the Goldilocks problem in software development, emphasizing the importance of finding the right balance between over-engineering and under-engineering. The discussion highlights the distinction between maintainability and optionality, the significance of timing in product development, and the lessons learned from past experiences. The trio also explores the concept of gaming out scenarios to prepare for potential challenges and the importance of aligning teams to ensure a cohesive approach to development.