
Sign up to save your podcasts
Or


In this episode, Day Martin, founder of Swayday, shares her journey from creating a standing desk company to developing motion gaming experiences aimed at improving educational outcomes for children with ADHD. The conversation explores the iterative process of game development and the importance of feedback. Day notably reuses instead of rewrites the gaming code of her pilot gaming project to pivot towards an idea with better traction.
Show Notes
Swayday: https://swayday.com/Times Tables: AR Space Game: https://apps.apple.com/az/app/times-tables-ar-space-game/id6743813232
By Isaac Askew and Jeffrey ShermanIn this episode, Day Martin, founder of Swayday, shares her journey from creating a standing desk company to developing motion gaming experiences aimed at improving educational outcomes for children with ADHD. The conversation explores the iterative process of game development and the importance of feedback. Day notably reuses instead of rewrites the gaming code of her pilot gaming project to pivot towards an idea with better traction.
Show Notes
Swayday: https://swayday.com/Times Tables: AR Space Game: https://apps.apple.com/az/app/times-tables-ar-space-game/id6743813232