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Nate, Sebastian, and Jordan gather to discuss SUPER MARIO GALAXY, Nintendo's cosmic trip from 2007. We discuss linearity vs. non-linearity in 3D level design, which powerups we hate (Spring Mario) and where the plumber could possibly go from here. Jordan checks in via FaceTime regularly with his friend Mario to check in on his mental health, Sebastian compares Super Mario Odyssey to "the Paul Hollywood Handshake," and Nate tries to be a better Charles Martinet than Chris Pratt.
By Go Back and Play5
1414 ratings
Nate, Sebastian, and Jordan gather to discuss SUPER MARIO GALAXY, Nintendo's cosmic trip from 2007. We discuss linearity vs. non-linearity in 3D level design, which powerups we hate (Spring Mario) and where the plumber could possibly go from here. Jordan checks in via FaceTime regularly with his friend Mario to check in on his mental health, Sebastian compares Super Mario Odyssey to "the Paul Hollywood Handshake," and Nate tries to be a better Charles Martinet than Chris Pratt.