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This week, the group finds they have all spent more time in some older titles they never got around to playing and Trent sparks a conversation around the challenges for developers to properly balance a game while keeping it fun for players of all skill levels.
On the Path, the party is still reeling from a devastating loss and tries to fill the void the only what they know how; loot and XP. As our adventurers tie up some loose ends in Baldur's Gate, one quest will take them to a somewhere from which they may never return.
By Plat PathinumThis week, the group finds they have all spent more time in some older titles they never got around to playing and Trent sparks a conversation around the challenges for developers to properly balance a game while keeping it fun for players of all skill levels.
On the Path, the party is still reeling from a devastating loss and tries to fill the void the only what they know how; loot and XP. As our adventurers tie up some loose ends in Baldur's Gate, one quest will take them to a somewhere from which they may never return.