Our intrepid adventurers ride the train to Station 3, a small village along the rail line. Turk tells the party of an ancient Rinoto Pono legend that sheds light on the issues at hand. Brynn doesn’t have a moment with the train conductor. Harry experiences more oddities of his sorcerous origin. After minimal coaching from Turk, Forge gains “the hops”. The party encounters a raiding party that attacks the train. Chaos ensues as they realize they need to bail off a moving locomotive.
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