Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever.
The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013?
This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.
Show Notes & Links
During recording I couldn’t remember how many Little Sisters are in the game. There are 21.Bioshock on MetacriticBioshock Collection on MetacriticKen Levine’s Rolling Stone interviewTransfer of TrainingThe effect of a persuasive social impact game on affective learning and attitudePersuasive Games, by Ian BogostEarly interviews and articles about Bioshock: Infinite’s 1999 mode: Engadget | Game Informer | Irrational GamesHow Many Test Users in a Usability Study? By Jakob NielsenOther games mentioned in this episode
Bioshock 2System Shock 2Spec Ops: The LineMetal Gear: SolidMass EffectStar Wars: Knights of the Old RepublicPapers, Please