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In this week’s episode, we take you further into the sausage making that is editing podcasts. We discuss the development of one of our games, Peak, including our opinions on the game’s logo. Mason gets disgusted by Dylan’s practice of watching video game cutscenes on YouTube, with Assassin’s Creed: Syndicate being his latest victim.
Mason gives us an updated impression on the Steam Controller, and we dive into Jason Schreier’s Kotaku article, “The Messy, True Story Behind The Making of Destiny,” discussing what Bungie could have done differently to avoid its rocky launch.
Games include Destiny: The Taken King, Broken Age, and Until Dawn.
Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!
By Ward Games4.9
1414 ratings
In this week’s episode, we take you further into the sausage making that is editing podcasts. We discuss the development of one of our games, Peak, including our opinions on the game’s logo. Mason gets disgusted by Dylan’s practice of watching video game cutscenes on YouTube, with Assassin’s Creed: Syndicate being his latest victim.
Mason gives us an updated impression on the Steam Controller, and we dive into Jason Schreier’s Kotaku article, “The Messy, True Story Behind The Making of Destiny,” discussing what Bungie could have done differently to avoid its rocky launch.
Games include Destiny: The Taken King, Broken Age, and Until Dawn.
Got a question for the show? Join us on Discord at ward-games.com/discord or email us at [email protected]!