The Thieves Guild

Episode 134: Three Interruptions


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Some secrets are worth dying for. Some are worth killing for.

Karch struggles to comprehend the chaos within Ness that surrounds him. 

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Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story:
https://jakekerr.com/blog/2024/11/06/the-thieves-guild-listening-guide/

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If you would like to view a map of Ness, you can find it here:
https://jakekerr.com/public/ness-map.jpg

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Receive copies of the first two Thieves Guild ebooks for FREE when you sign up for Jake Kerr's mailing list. Details can be found here. The next book will be released in 2025 and subscribers receive that book (and all subsequent books!) for free, too:
https://jakekerr.com/subscribe/

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Grab some Thieves Guild merch!
https://store.podcastalchemy.studio

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Check out our other drama podcasts!

Artifacts of the Arcane
A historical urban fantasy set at the beginning of World War Two. 
The world has abandoned magic, but magic hasn’t abandoned the world.
https://podcastalchemy.studio/arcane

Thursday
A cyberpunk VR thriller.
No one can be trusted when nothing is real.
https://podcastalchemy.studio/thursday

Jake's Theatre of the Mind
Nebula Award nominee Jake Kerr narrates short stories twice a week. 

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Find out more about writer Jake Kerr: https://www.jakekerr.com
Follow Jake on Bluesky @jakekerr.com


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The Thieves GuildBy Podcast Alchemy

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