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Episode 14 - Randomness in Wargaming
Mark continues trimming down his collection and paints up a unit of Krieg for a non-Warhammer game, while Kurt makes big strides on his Genestealer Cult - finishing four units, magnetizing bases, and experimenting with colored grass tufts. He also prints some impressive destroyed Warlord Titan terrain and squeezes in half a game against Jackson’s Thousand Sons.
This week’s main topic: randomness in wargaming. The guys dive into the role of chance, from the swing of dice rolls to the old templates vs. blasts debate, and even the idea of shifting Warhammer to a completely different dice system.
Don’t forget to like, share, and subscribe!
By Webway RadioEpisode 14 - Randomness in Wargaming
Mark continues trimming down his collection and paints up a unit of Krieg for a non-Warhammer game, while Kurt makes big strides on his Genestealer Cult - finishing four units, magnetizing bases, and experimenting with colored grass tufts. He also prints some impressive destroyed Warlord Titan terrain and squeezes in half a game against Jackson’s Thousand Sons.
This week’s main topic: randomness in wargaming. The guys dive into the role of chance, from the swing of dice rolls to the old templates vs. blasts debate, and even the idea of shifting Warhammer to a completely different dice system.
Don’t forget to like, share, and subscribe!