Richard and Karl Play Daggerheart

Episode 14: Shark Dentist


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We spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning lava nightmare with a pocket full of weird loot.
• Unity dev setbacks, Visual Studio autocomplete failure, and the one setting that fixes everything 
• Windows 11 TPM requirements, registry workarounds, and why you should fact-check us 
• School overload, writing feedback, and the strange logic of ordering drinks you dislike 
• Shark combat tactics, water disadvantage rulings, and becoming the shark dentist 
• Looting an ash-covered general store for practical gear and a premium bedroll 
• A haunted city “echo” with a five turn disaster countdown and spectral attackers 
• Escaping by boat as blue magma hits seawater and the world snaps back 
• A hidden cat cave, a journal-poem, and lore threads tied to electricity 
• A cliff climb progress counter, Fear management, and an earned portal seed 
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Richard and Karl Play DaggerheartBy Richard