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Simon Carver and Robert Reed explore the debut of The Ray, from his cosmic projector origin to the striking yellow-and-black design that makes him feel like light turned into a hero. They also trace how the feature mixes science, spectacle, and wartime symbolism as it evolves across Smash Comics issues 14 through 17.
By Nick MooreSimon Carver and Robert Reed explore the debut of The Ray, from his cosmic projector origin to the striking yellow-and-black design that makes him feel like light turned into a hero. They also trace how the feature mixes science, spectacle, and wartime symbolism as it evolves across Smash Comics issues 14 through 17.