Point-and-Quest Podcast

Episode 16 | Native Noir | Hill Agency: PURITYdecay


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In the neon haze of a stratified future city, an Indigenous detective named Meeygen Hill walks into a case that refuses to stay buried...

 In this episode of The Point-and-Quest Podcast, I talk about Hill Agency: PURITY/Decay, an Indigenous futurist noir by Achimostawinan Games -- a studio reshaping what video games can say, and who they’re for.

We’ll explore:

  • Indigenous Futurism and why these worlds matter
  • The Auntie Robo-Dog tutorial (a perfect piece of Native noir humor)
  • Merrium’s death and the echoes of MMIWG2S
  • The stratified class structure of Akâmaskiy
  • Puzzles and plotholes
  • What the game does beautifully
  • What I wish it had done differently
  • And why Meeygen Hill is one of the coolest detectives in modern gaming and why I want to see more of her!

This is kind of sort of a love letter with notes in the margins, a discussion that is part grief, part celebration, and entirely grounded in the messy, neon, hopeful future that Indigenous game developers are building.

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Developer | Achimostawinan Games
Publisher | Achimostawinan Games
Director | Meagan Byrne
Designer | Meagan Byrne
Artist | Sa'dekaronhes Esquivel
Writer | Meagan Byrne
Composers | Colin R. Lloyd, Honor.beatz

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RESOURCES & LINKS

  •  Hill Agency: PURITY/Decay (Steam link)
  • Exploring Indigenous Futurism Achimostawinan Games
  •  MMIWG2S resources: National Indigenous Women’s Resource Center; No More Stolen Sisters
  •  Grace Dillon – Walking the Clouds
  •  Elizabeth LaPensée – writings on Indigenous game design
  •  Adventure Game Hotspot review
  •  WCCFTech interview with Meagan I. Byrne

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Point-and-Quest PodcastBy PixelatedLinds