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Welcome back to a new episode of Off Center. In this episode Scott Rettberg is joined by Kristine Jørgensen, professor of media studies and PI at the Center for Digital Narrative. They talk about male gaming culture, transgressive games, and understanding male gamers.
References (in order of appearance)
Espen, Aarseth. 1997. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press.
Smith, Paul, & Howard, Steve. 1987. Bride of Frankenstein. 39 Steps.
US Army. 2015. America’s Army: Proving Grounds. US Army. https://store.steampowered.com/app/203290/Americas_Army_Proving_Grounds/.
11 Bit Studios. 2014. This war of mine. 11 Bit Studios. https://store.steampowered.com/app/282070/This_War_of_Mine/.
Destructive Creations. 2015. Hatred. Destructive Creations. https://store.steampowered.com/app/341940/Hatred/.
DMA Design. 1997. Grand Theft Auto. BMG Interactive.
Mortensen, Torill Elvira & Jørgensen, Kristine. 2020. “The Carnivalesque Aesthetics of Games” In The Paradox of Transgression in Games. Routledge.
Den Norske Forfatterforening. February 8, 2024. “Enighet om KI-appendiks" Den Norske Forfatterforening, retrieved on April 3, 2024, from https://www.forfatterforeningen.no/artikkel/enighet-om-ki-appendiks/.
Bjørkelo, Kristian, A. 2020. “Elves are Jews with Pointy Ears and Gay Magic”: White Nationalist Readings of The Elder Scrolls V: Skyrim. The International Journal of Computer Game Research, 20(3). https://gamestudies.org/2003/articles/bjorkelo.
Bethesda Game Studios. 2011. The Elder Scrolls V: Skyrim. Bethesda Softworks.
Blizzard Entertainment. 2004. World of Warcraft. Blizzard Entertainment. https://worldofwarcraft.blizzard.com/en-us/.
Black Isle Studios. 1999. Planescape: Torment. Beamdog. https://planescape.com/.
Welcome back to a new episode of Off Center. In this episode Scott Rettberg is joined by Kristine Jørgensen, professor of media studies and PI at the Center for Digital Narrative. They talk about male gaming culture, transgressive games, and understanding male gamers.
References (in order of appearance)
Espen, Aarseth. 1997. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press.
Smith, Paul, & Howard, Steve. 1987. Bride of Frankenstein. 39 Steps.
US Army. 2015. America’s Army: Proving Grounds. US Army. https://store.steampowered.com/app/203290/Americas_Army_Proving_Grounds/.
11 Bit Studios. 2014. This war of mine. 11 Bit Studios. https://store.steampowered.com/app/282070/This_War_of_Mine/.
Destructive Creations. 2015. Hatred. Destructive Creations. https://store.steampowered.com/app/341940/Hatred/.
DMA Design. 1997. Grand Theft Auto. BMG Interactive.
Mortensen, Torill Elvira & Jørgensen, Kristine. 2020. “The Carnivalesque Aesthetics of Games” In The Paradox of Transgression in Games. Routledge.
Den Norske Forfatterforening. February 8, 2024. “Enighet om KI-appendiks" Den Norske Forfatterforening, retrieved on April 3, 2024, from https://www.forfatterforeningen.no/artikkel/enighet-om-ki-appendiks/.
Bjørkelo, Kristian, A. 2020. “Elves are Jews with Pointy Ears and Gay Magic”: White Nationalist Readings of The Elder Scrolls V: Skyrim. The International Journal of Computer Game Research, 20(3). https://gamestudies.org/2003/articles/bjorkelo.
Bethesda Game Studios. 2011. The Elder Scrolls V: Skyrim. Bethesda Softworks.
Blizzard Entertainment. 2004. World of Warcraft. Blizzard Entertainment. https://worldofwarcraft.blizzard.com/en-us/.
Black Isle Studios. 1999. Planescape: Torment. Beamdog. https://planescape.com/.