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In this episode, J and Subone reflect on their holidays and dive into a retrospective of Warzone 2. They discuss the issues with movement and gun functionality in the early stages of the game. The crowded airspace and the delay in using streaks are also highlighted. The hosts express their dissatisfaction with the weapon balance and the lack of viable SMGs. They also touch on the reception of the Al Mazrah map and the introduction of ranked play. The episode concludes with a discussion on the problems with shields and Semtex grenades. The conversation covers topics such as riot shields and flamethrowers, overall thoughts on the game, issues with audio, current weapon metas, disappointment with Modern Warfare 2 guns, artificial skill gap in the meta, and a discussion on aim assist. The conversation revolves around the debate on aim assist in Call of Duty. The hosts discuss the misconception that aim assist is overpowered and argue that it is necessary for controller players. They also highlight the majority of players using controllers and the need for balance between mouse and keyboard and controller inputs. Possible solutions, such as skill-based aim assist and skill-based matchmaking, are explored. The hosts emphasize the importance of game development and creating a gameplay style that caters to both inputs. They conclude by acknowledging Call of Duty's history and its focus on controller players.
Your hosts:
03:00 Reflecting on Warzone 212:00Issues with Movement and Gun Functionality
19:00 Crowded Airspace and Streaks
26:00 Discussion on Weapon Balance
32:00 Transition to Warzone 3
39:00 Ranked Play and Map Reception
45:00 Weapon Meta in Modern Warfare 3
47:00 Issues with Shields and Semtex
47:54 Discussion on Riot Shields and Flamethrowers
55:09 Overall Thoughts on the Game
58:00 Issues with Audio
01:11:16 Current Weapon Metas
01:20:23 Disappointment with Modern Warfare 2 Guns
01:25:11 Artificial Skill Gap in the Meta
01:27:05 Discussion on Aim Assist
01:28:47 The Debate on Aim Assist
01:36:18 The Majority of Players Use Controllers
01:41:34 Possible Solutions and Skill-Based Matchmaking
01:48:53 The Need for Balance and Game Development
01:53:18 The Choice of Input and Call of Duty's Focus
01:54:18 Call of Duty's History and Conclusion
Learn more about your ad choices. Visit podcastchoices.com/adchoices
By SuboneKD J007tv5
22 ratings
In this episode, J and Subone reflect on their holidays and dive into a retrospective of Warzone 2. They discuss the issues with movement and gun functionality in the early stages of the game. The crowded airspace and the delay in using streaks are also highlighted. The hosts express their dissatisfaction with the weapon balance and the lack of viable SMGs. They also touch on the reception of the Al Mazrah map and the introduction of ranked play. The episode concludes with a discussion on the problems with shields and Semtex grenades. The conversation covers topics such as riot shields and flamethrowers, overall thoughts on the game, issues with audio, current weapon metas, disappointment with Modern Warfare 2 guns, artificial skill gap in the meta, and a discussion on aim assist. The conversation revolves around the debate on aim assist in Call of Duty. The hosts discuss the misconception that aim assist is overpowered and argue that it is necessary for controller players. They also highlight the majority of players using controllers and the need for balance between mouse and keyboard and controller inputs. Possible solutions, such as skill-based aim assist and skill-based matchmaking, are explored. The hosts emphasize the importance of game development and creating a gameplay style that caters to both inputs. They conclude by acknowledging Call of Duty's history and its focus on controller players.
Your hosts:
03:00 Reflecting on Warzone 212:00Issues with Movement and Gun Functionality
19:00 Crowded Airspace and Streaks
26:00 Discussion on Weapon Balance
32:00 Transition to Warzone 3
39:00 Ranked Play and Map Reception
45:00 Weapon Meta in Modern Warfare 3
47:00 Issues with Shields and Semtex
47:54 Discussion on Riot Shields and Flamethrowers
55:09 Overall Thoughts on the Game
58:00 Issues with Audio
01:11:16 Current Weapon Metas
01:20:23 Disappointment with Modern Warfare 2 Guns
01:25:11 Artificial Skill Gap in the Meta
01:27:05 Discussion on Aim Assist
01:28:47 The Debate on Aim Assist
01:36:18 The Majority of Players Use Controllers
01:41:34 Possible Solutions and Skill-Based Matchmaking
01:48:53 The Need for Balance and Game Development
01:53:18 The Choice of Input and Call of Duty's Focus
01:54:18 Call of Duty's History and Conclusion
Learn more about your ad choices. Visit podcastchoices.com/adchoices