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Paul, Curtis, and Ryan discuss how and why games end up being remade, remastered, or just repeat similar ideas; as well as, how innovation is prioritized to create brand new gaming experiences and push games forward.
By Chance Time4.3
66 ratings
Paul, Curtis, and Ryan discuss how and why games end up being remade, remastered, or just repeat similar ideas; as well as, how innovation is prioritized to create brand new gaming experiences and push games forward.