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Playtesting should be part of any publication project especially RPGs. RPGs need to be able to "work". Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.
In this episode Saul and Jolene talk about Playtesting. Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.
Thank you all for listening.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.
Available from Tribeofnoise.com
By Saul Morales3.5
66 ratings
Playtesting should be part of any publication project especially RPGs. RPGs need to be able to "work". Whether the game is a tactical simulation or a more storytelling variety the rules have to be playable.
In this episode Saul and Jolene talk about Playtesting. Why its important, how it is conducted and their experience playtesting a few RPGs before they were published.
Thank you all for listening.
Episode art by Michael Shean-Jones
Hosting Page art by Jim Foster
Music by Jim Gaven, song Call Me Anytime You Want, off the album Forever in Love.
Available from Tribeofnoise.com