A Link Between Words

Episode 2: Dungeons, Puzzles, and Items Part I


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This is the first of two episodes where we will analyze the dungeons, puzzles, and items in the series. 

  • 00:00: Introductions

  • 03:37: Dungeons are Zelda

  • 06:24: Memorable Leadups to Dungeons

  • 08:38: City in the Sky Tangents

  • 13:11: Other Memorable Leadups to Dungeons

  • 18:47: Dungeons Fitting into the Narrative

  • 21:03: Constraints Inspire Innovation

  • 23:10: Preludes to Dungeons and Dungeons as Organic Spaces

  • 30:01: First Dungeons

  • 37:24: How Zelda Approaches Dungeons

  • 38:54: What Makes a Great Zelda Dungeon

  • 1:08:35: Divine Beasts

  • 1:10:30: Catholic Tangent

  • 1:11:39: “Bad” Zelda Dungeon Qualities

  • 1:15:07: Dungeons as an Experience

  • 1:19:24: Dungeons Are Not Just Puzzles

  • 1:22:25: Items and Dungeon Design

  • 1:29:05: Some Brief Final Dungeon Analysis

  • 1:38:35: Phantom Hourglass and Spirit Tracks Development Choices

  • 1:45:33: 2D vs. 3D Dungeons

  • 1:51:58: Our Favorite Dungeons

  • 1:56:18: Shrines in Breath of the Wild and Tears of the Kingdom

  • 2:00:08: Forest, Fire, and Water Trifecta

  • 2:01:40: Pivotal Dungeons

  • 2:03:54: Outro

...more
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A Link Between WordsBy Brady Conley and Shane Watterson